JS3 Dev Blog
Currently rewriting this to move away from the tile racing design, and to support render to texture, multiple render target sizes, tiled and linear surfaces, and higher performance
All the blocks involved in building up and executing shader work. SDN, AKB, NMB, SKE, and ELT.
RTL is done. Blog post TODO.
Additional FPGA Projects
Unrelated to the GPU project, but maybe of interest to someone?
Dokukon 18-bit Retro Console
CPU, GPU, memory system, audio, controllers, DMA, and host side devkit tools
Some Other Project
No idea what this will be, but I do know it will eventually consume my life